Wednesday, October 31, 2018
Wednesday, October 24, 2018
Wednesday, October 17, 2018
Fast prototyping e-makeup device
In order to control the angles of the projection on the eyes, I decided to create a metal skeleton of the device.
Next step: Attach the mirror and figure out the angle, and then move on to the 3D reconstruction.
Wednesday, October 10, 2018
Drafts e-makeup device
Inspired by parasites and the relationship between hyperfemininity and hypermasculinity I doodled some ideas for the device.
Photogrammetry final
I tried to use my old computer for trying out the kinect sensor because I found out Microsoft hasn't developed a driver for the Windows 10. My old computer is too slow to work properly so I wasn't able to get any good results. So I kept doing the photogrammetry, this time on Agisoft Photoscan.
First I tried again with the pictures my boyfriend took from my face.
Regular reconstruction
Summarized reconstruction
As you can see, I couldn't get any good results, so I tried to do new pictures with the mannequin head.
Agisoft photoscan reconstruction 1
Agisoft photoscan reconstruction 2
Agisoft photoscan mesh development
Cinema 4D Mesh
Maya - Mesh cleaning
Maya - Mesh simplification
What I learned: After trying many times to recreate my face on 3D I find hard to believe that is easy to recreate something that moves without the proper equipment. From now on I will use the mannequin head as a base for my design.
Wednesday, October 3, 2018
Photogrammetry 4, 5 & 6th try
For this new step, I took 82 pictures rotating the camera around the subject (my face) instead of rotating my face around.
After that, I decided to use the pictures without any crops and medium reconstruction quality on Colmap
The result was better than before, especially when the cameras were created for the reconstruction, but still unsatisfied I tried the same process on Zephyr 3DF
Dots on Zephyr 3DF
Mesh on Zephyr 3DF
Mesh .obj on Maya
As you can see the result using Zephyr 3DF was still bad, so I decided to crop the images highlighting just my face.
Wrong move, actually the reconstruction turn out worst because the software couldn't read the background.
So I decided to go back to Colmap and try the highest quality of reconstruction with the raw pictures,
High reconstruction process 1
High reconstruction process 2
Reconstruction on Meshlab
Clean reconstruction on Meshlab
Mesh extraction
Mesh cleaning
Mesh smoothing 1
Mesh smoothing 2
Mesh .obj on Maya
Mesh .obj on Maya 2
Mesh .obj on Maya 3
What I learned:
1. Pictures are reconstructed better if they have a constant background point.
2. Colmap highest reconstruction understood the back of the head.
Tuesday, October 2, 2018
Photogrammetry 3rd try
Watched a good tutorial online and the guy was using Colmap + Meshlab, so I decided to try them
out:
Colmap 50 photos Reconstruction
Colmap reconstruction map
Meshlab dots reconstruction
Meshlab mesh reconstruction
Cleaning the dots
Mesh reconstruction after cleaning the dots
What I realized: Watching most of the tutorials users usually take pictures not rotating the object, but actually rotating the camera around the object. I will try that next time.
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